第十五届中国国际动漫游戏博览会圆满落幕

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On July 8, the 15th China International Animation and Game Expo (CCG EXPO) officially closed. The exhibition area of 60,000 square meters attracted more than 350 domestic and overseas enterprises including Disney, Bandai, Handan and Tencent Video. The on-site transaction volume exceeded 257 million yuan, and the intentional transaction amount reached 2.13 billion yuan. The exhibition attracted a total of 241,000 visitors. Nearly 600 exciting events in the public sector took place, and hundreds of projects were released in the professional sector, more than half of which were global or Chinese.

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The scene of the 15th China International Animation Game Expo was overwhelming

Chinese style exhibition

At the entrance of the hall of the exhibition hall, the mascot "Kara Bear" of the exhibition stood in front of the five-star red flag to welcome tourists. CCG EXPO presented a gift to the 70th anniversary of the founding of New China in the form of a national theme exhibition. The "Binger" model on the side leads people to stop and observe.

Among the promenades, the development of domestic animation has been vividly restored for 70 years.

Different from the previous years, the Meman Coser is full of different games. At this year's exhibition, every two or three steps, you can see Coser with strong Chinese style. Most of their roles are from the new work of the country. With the improvement of production level and the rise of IP concept, the market of Guoman has grown by leaps and bounds in recent years. The cultivation and development of the original Guoman IP and the development of the whole industry chain have become the focus of the industry.

Demon Little Matchmaker《一人之下》and other phenomena-level IP "Men" and "Goddess" were all present. A "Clothing Ceremony" Hanfu show was held on the same day, evoking the love of young people for traditional culture.

Create an original incubator center

xxCCG EXPO今年开设了第一个双人大厅。在互动娱乐大厅,有两种看起来像硬纸和实纸的HEC坦克模型。还有官方互动体验游戏“15 Trials”,可以通过登录故事线并完成任务来赢得。其中一个主题垃圾分类互动游戏也出现在节目中。根据组委会的统计,本次展览将留住观众,逗留时间将从过去的2-3小时增加到今年的4-5小时。

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观众与第一代虚拟主播小月孵化的半维孵化半互动“石头剪布”

随着品牌影响力的增加,CCG EXPO不仅是盛大的活动,也是一个独创的孵化中心。今年,新生力量大赛升级为“新学生计划”,将单一活动扩展到支持平台,包括竞赛选拔,教育和培训,知识产权孵化,渠道推广等,以支持具有卓越创意的年轻艺术家。内容进入市场。此外,CCG集团声音大赛,“花青年年华”CCG众议院舞蹈比赛,以及夏季运动会角色扮演全国经典等重大活动日程安排,深入垂直领域,积极推广中国动漫游戏创意,动漫人才的扩张和孵化将扩展到整个表演,声音分配,游戏和其他产业链领域,并成为国内动画的助推器。 (作者:张毅摄影:蒋迪文)